Code Name: Grandmaster Championship

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Re: Code Name: Grandmaster Championship

Post by Model-Omega-Tyler on Fri Dec 25, 2015 12:00 am

Have fun.
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Re: Code Name: Grandmaster Championship

Post by Majiku Hero on Fri Dec 25, 2015 12:02 am

Hernando: Shield.
Rashina: Lightning Spell Book.
Bobby: Bow and Arrows.
Katsutoshi: Naginata.
Shun: Long-Handled Sword.
Sapphire: Sword.
Majiku: One or two of 42 different majiku weapons.
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Re: Code Name: Grandmaster Championship

Post by Kirbybunny on Fri Dec 25, 2015 12:09 am

I'll try. Hopefully it will be fun.

I am still using Sigma for a name. Even if its a bad guys name on Megaman X.

Okay Majiku Hero.

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Re: Code Name: Grandmaster Championship

Post by Majiku Hero on Fri Dec 25, 2015 12:13 am

Thing is, my IRL friend has two characters with names kinda based off of the Mega Man series. The main villain is just called Sigg, who's a huge cyborg, and the main hero is Lan, a character with red bat wings, black clothes, a big sword, and a bit of a bitter personality. Not quite like Capcom's Lan from Mega Man Battle Network.
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Re: Code Name: Grandmaster Championship

Post by Model-Omega-Tyler on Fri Dec 25, 2015 12:15 am

Impressive.
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Re: Code Name: Grandmaster Championship

Post by Majiku Hero on Fri Dec 25, 2015 12:20 am

I'm just glad his characters are more original rather than making fan characters or taking characters and just changing everything about them.
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Re: Code Name: Grandmaster Championship

Post by Model-Omega-Tyler on Fri Dec 25, 2015 12:22 am

Yeah.
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Re: Code Name: Grandmaster Championship

Post by Majiku Hero on Fri Dec 25, 2015 12:24 am

So, anything else you guys want to discuss for this?
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Re: Code Name: Grandmaster Championship

Post by Model-Omega-Tyler on Fri Dec 25, 2015 12:25 am

Nope...
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Re: Code Name: Grandmaster Championship

Post by Kirbybunny on Fri Dec 25, 2015 12:29 am

Im okay with that. It sounds interesting.
I can try to think up some more if you want me to.

What are the versus modes and their rules?

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Re: Code Name: Grandmaster Championship

Post by Majiku Hero on Fri Dec 25, 2015 12:38 am

Well, there's All-for-One, being everyone against everyone, and Side-to-Side, where it's two sides against each other and vary from 1 vs. 2, 1 vs. 3, and 2 vs. 2. They are timed battles, where the players just fight until time's up or there's one person left standing, and life battles, where the person who's knocked out the most characters or is the last one with any lives left is the winner. Then for Capture the Flag, it's timed but has unlimited lives for the players to try and capture each other's flag, and can be played like either Side-to-Side or All-for-One mode.
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Re: Code Name: Grandmaster Championship

Post by Kirbybunny on Fri Dec 25, 2015 12:40 am

Neato.

The Color Alts. are still eight for each character right?

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Re: Code Name: Grandmaster Championship

Post by Majiku Hero on Fri Dec 25, 2015 12:43 am

Yes, Chris. It's still 8 color swaps per character (excluding the majiku, since they're customizable for clothes and color.)
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Re: Code Name: Grandmaster Championship

Post by Kirbybunny on Fri Dec 25, 2015 7:40 pm

Thats right. and the Majiku colors are still White, Black, and Grey with ascending and descending tones for them ( or whatever its called when you make a color darker or brighter.) right?

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Re: Code Name: Grandmaster Championship

Post by Majiku Hero on Fri Dec 25, 2015 10:56 pm

For fur, yes, Chris.
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Re: Code Name: Grandmaster Championship

Post by Majiku Hero on Mon Jan 04, 2016 4:20 pm

I got an idea for the majiku in this game. If the background music has no electronic sounds to it, the majiku will be happy. However, if the BGM does have electronic sounds, like electric guitars and sympathizers, they'll have a grumpy look on their faces, and leaving them idle will have them cover their ears.
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Re: Code Name: Grandmaster Championship

Post by Model-Omega-Tyler on Mon Jan 04, 2016 4:21 pm

Ok.
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Re: Code Name: Grandmaster Championship

Post by Zain the raptor on Mon Jan 04, 2016 4:25 pm

When would the music be like that?

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Re: Code Name: Grandmaster Championship

Post by Majiku Hero on Mon Jan 04, 2016 5:27 pm

Some stages will have music with electronic sounds in them.
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Re: Code Name: Grandmaster Championship

Post by Zain the raptor on Mon Jan 04, 2016 5:44 pm

Will it be an environmental effect? Like, it's electronic before you fix a problem or beat the nearby baddies, and natural after?

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Re: Code Name: Grandmaster Championship

Post by Majiku Hero on Mon Jan 04, 2016 9:34 pm

No, no, for this game, it's sorta to make a connection between the characters with the music. You normally don't see characters react to background music.
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Re: Code Name: Grandmaster Championship

Post by Majiku Hero on Tue Jan 05, 2016 7:32 pm

Another thing I'd like to include is special animations between characters who are friends or foes with each other. If one character is known to be friends with another character, they won't be as hard on them when fighting. Like Hernando and Rashina are friends with Bobby, Katsutoshi/Shun and the majiku, so they'll still do as much damage, but their animations will be less harsh. Even for their special move, the most they'll do to a friend is give them a tight hug, rather than clobber and electrocute their opponents together.
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Re: Code Name: Grandmaster Championship

Post by Zain the raptor on Tue Jan 05, 2016 7:37 pm

Haha, that's a cool idea.

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Re: Code Name: Grandmaster Championship

Post by Majiku Hero on Tue Jan 05, 2016 10:51 pm

Other examples from my series' characters:
Bobby will just fire a bunch of snowballs at his friend instead of a storm of arrows.
Katsutoshi/Shun will just run around their friend, causing them to get dizzy.
Sapphire is undecided.
The majiku breathes their essence at their friend, causing them to painlessly fall asleep, the majiku goes over to them, pet them, and leave them be.
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Re: Code Name: Grandmaster Championship

Post by Model-Omega-Tyler on Tue Jan 05, 2016 11:00 pm

Um... okay?
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Re: Code Name: Grandmaster Championship

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