The "Majiku Tales" Series

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Re: The "Majiku Tales" Series

Post by Majiku Hero on Sat Feb 06, 2016 1:14 pm

Sometime in maybe 5-20 years.
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Re: The "Majiku Tales" Series

Post by Model-Omega-Tyler on Sat Feb 06, 2016 1:18 pm

Ok then.
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Re: The "Majiku Tales" Series

Post by Majiku Hero on Sat Feb 06, 2016 1:32 pm

Yeah, I'll still need to go to college and get a bachelor's degree, then I may need to do a Kickstarter for my future gaming company, and I'll need a lot of other people who are professional in the areas of programming, music arrangements, sound effects, visual effects, etc working in the company.
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Re: The "Majiku Tales" Series

Post by Model-Omega-Tyler on Sat Feb 06, 2016 1:32 pm

Ok....
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Re: The "Majiku Tales" Series

Post by Zain the raptor on Sat Feb 06, 2016 1:49 pm

I'm a professional in the area of programming. And I'm not too bad at visual touch ups.

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Re: The "Majiku Tales" Series

Post by Majiku Hero on Sat Feb 06, 2016 2:14 pm

Alright, Zain.
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Re: The "Majiku Tales" Series

Post by Majiku Hero on Thu Mar 03, 2016 3:59 pm

So, I think I probably could still make a game all about Hernando's life in his fighting career. He'll find men and robots in it for the career mode, and so far for multiplayer, the characters include Hernando, Rashina, Carlos, Angela, Ricky, Butch, and Daiki.
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Re: The "Majiku Tales" Series

Post by Model-Omega-Tyler on Thu Mar 03, 2016 4:02 pm

Free battle?
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Re: The "Majiku Tales" Series

Post by Majiku Hero on Thu Mar 03, 2016 4:09 pm

I guess free battle could be an option, if you need practice on an opponent before you really take them on, like in Punch-Out!! for Wii.
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Re: The "Majiku Tales" Series

Post by Model-Omega-Tyler on Thu Mar 03, 2016 4:13 pm

Yeah..... customization? Equipables?
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Re: The "Majiku Tales" Series

Post by Majiku Hero on Thu Mar 03, 2016 4:17 pm

Um... I haven't thought for anything like that.
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Re: The "Majiku Tales" Series

Post by Model-Omega-Tyler on Thu Mar 03, 2016 4:20 pm

So no alternate looks?
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Re: The "Majiku Tales" Series

Post by Majiku Hero on Thu Mar 03, 2016 4:31 pm

I haven't thought of any, even though Hernando and Rashina will have 8 in total in Code Name: Grandmaster Championship.
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Re: The "Majiku Tales" Series

Post by Model-Omega-Tyler on Thu Mar 03, 2016 4:32 pm

Okay.
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Re: The "Majiku Tales" Series

Post by Majiku Hero on Thu Mar 03, 2016 4:49 pm

So, in multiplayer mode, each character has a special move.
Hernando has the Essence Shield Bash.
Rashina has the Essence Lightning Jab.
Carlos has the Scorching Fist.
Angela has the Cannon Blower.
Ricky has the Rock Hard Dunk.
Butch has the Big Body Splash.
Daiki has the Light Speed Kick.
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Re: The "Majiku Tales" Series

Post by Model-Omega-Tyler on Thu Mar 03, 2016 4:57 pm

Cool.
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Re: The "Majiku Tales" Series

Post by Majiku Hero on Fri Mar 25, 2016 3:26 pm

So, here's how the file creation sequence will go. You start off with a metal and neon file reading "Empty File", then you select it and you'll go through three steps.
1: Put in your name (can't be gibberish, inappropriate, or offensive.)
2: Select a theme for how the file icon will look (options are Flowers, Leaves, Snow, Sand, Water, Lava, Rocks and Wood.)
3: Select whether you want to use the majiku made for this game or use your own custom majiku (you need 12 in total, and they must meet certain requirements, like height, and sometimes a specific gender.)
After you accept all of those settings, the file will be created and those settings will remain permanent for that file.
Then, when you get ready to play, you can select to do easy mode or hard mode. The differences are these:
Easy: You can fight off your enemies, and it doesn't entirely require much strategy.
Hard: You will be unable to fight, so you'll have to be a pacifist and get things done another way, and you'll need strategy for sure.
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Re: The "Majiku Tales" Series

Post by Zain the raptor on Fri Mar 25, 2016 5:21 pm

Difficulty by enforcing pacifist rules. Interesting.

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Re: The "Majiku Tales" Series

Post by Model-Omega-Tyler on Fri Mar 25, 2016 5:24 pm

Okay then?
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Re: The "Majiku Tales" Series

Post by Majiku Hero on Fri Mar 25, 2016 6:39 pm

Thanks, Zain. I decided this, because in my opinion, fighting is too easy. Trying to resolve conflict without violence may be hard, especially for people in this generation, what with all the chaos and hatred happening almost everywhere.
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Re: The "Majiku Tales" Series

Post by Majiku Hero on Fri Apr 29, 2016 5:44 pm

So, I've thought of another game idea for Bobby Nathan. This one has him going through various world themes, such as western, sci-fi, steampunk, jungle, medieval, etc. His outfit will even be changed to match these themes.
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Re: The "Majiku Tales" Series

Post by Model-Omega-Tyler on Fri Apr 29, 2016 5:45 pm

Sounds good. What'll happen in each world?
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Re: The "Majiku Tales" Series

Post by Majiku Hero on Fri Apr 29, 2016 5:48 pm

I haven't gotten that far on plot just yet.
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Re: The "Majiku Tales" Series

Post by Model-Omega-Tyler on Fri Apr 29, 2016 6:04 pm

Oh, okay then.
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Re: The "Majiku Tales" Series

Post by Majiku Hero on Fri Apr 29, 2016 6:09 pm

The plot for Bobby Nathan: Materialized, though, starts like this. Bobby was walking around when he comes across an art studio. He goes in and meets the owner, Arty. However, inside, Bobby begins to notice something strange about the artworks inside. He heard voices and noticed slight movements, and suddenly, he was captured by Arty, who revealed himself as Art Nemesis. From here, Bobby finds himself in one of the art material worlds, and now, still equiped with just his trusty bow and arrows, and heads off into the various art material worlds to find his way out. Just a beginning idea for it.
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Re: The "Majiku Tales" Series

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